Virtual reality technology has finally reached a level of consumer affordability and quality. The gaming industry is pressing heavily into the development of VR content, but the entertainment industry as a whole is grappling with the implications of producing content for VR.
In this episode of five things, Michael Kammes dives into the modern face of VR tech, what the current crop of technology can do and what’s involved in actually producing content for a compelling VR experience. As usual we’ll discover the wild west of standards and the bleeding edge race to create content authoring tools.